Lucasfilm Releases Statement About The Star Wars Battlefront II Loot Box Fiasco


"Star Wars has always been about the fans - and whether it's 'Battlefront or any other Star Wars experience, they come first", a Lucasfilm representative said.

Shaun Munro reviews Star Wars Battlefront II... The company has responded by saying that they will be removing all in-game purchases from Battlefront II, and are looking into new ways to use microtransactions in a way that would be deemed more 'fair.' However, many gamers are urging one another to continue protesting EA and boycotting their products until microtransactions are gone completely.

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Furthermore, with the multiplayer offering's backbone being built so fundamentally on the premise of randomised progression, which heavily incentivises spending real money where possible, it's hard to see what EA can feasibly do beyond lower the cash price of crystals.

EA acquired the lucrative exclusive rights to publish Star Wars-based games in 2013, a year after Disney purchased Lucasfilm for $4 billion. Folks' outrage only intensified, leaving EA no choice but to temporarily remove all microtransactions from the game.

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Though it was easy to be optimistic about EA and DICE's follow-up to 2015's enjoyable-yet-malnourished Star Wars Battlefront reboot, the end result is one of the most depressingly, dispiritingly botched sequels to a hit AAA game this generation. But despite EA's efforts to calm the storms, Battlefront II's clearly under-performed in the physical market space. The site also notes digital sales of Star Wars: Battlefront II were actually higher than those of Star Wars: Battlefront. While the game's maligned microtransactions have been removed, they will assuredly creep back in sooner rather than later.

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