Playstyle Freedom At the Forefront of God of War Progression

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Dude. I am of course referring to the idea of turning a heads-up display off in any game. You can see the complete descriptions for all of God of War's difficulty modes listed below. "Give Me A Story" is the easy mode, where players will have "a far greater margin for error in enemy encounters", according to Shroff. Says Sony, "Don't be sorry, be better?" I've been enjoying the digital outdoors of Montana with that philosophy of mine, and by the sounds of things, God of War will also tickle that fancy when it arrives later this month. The "Give Me A Challenge" ption is "harder and less forgiving", Sony says. There's "Give Me a Balanced Experience" which is what Sony considers normal mode. Not only that but the developers have looked at individual encounters and enemy behaviors to try and make the interactions as threatening as possible. Sony and Santa Monica Studios seem dead set on delivering something different to what has come before and locking players into an ultra-hard setting seems like another piece of that puzzle. After their choice, they will be able to swap between the game's difficulties. The upcoming action game lets players disable its heads-up display (HUD) nearly entirely, but it's not an all-or-nothing proposition: The settings also allow for toggling specific elements of the UI. "There's no right or wrong way to play; you'll certainly have a lot of helpful info close at hand if you're playing with the HUD fully enabled". Yes, that means you can toggle it on and off while you play!

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Additionally, Sony has announced that God of War will have an Immersion Mode that only fills the HUD with the most necessary items.

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Throughout the video, Zadziuk serves up an wonderfully detailed deconstruction of one of Kratos' new movesets, analyzing everything from how the camera reacts to the God of War's movements through to the transition animations that glue everything together. As with many Action RPG's, the progression system lets you choose what style of weapon and gear your character can have in-game. For more, check out GameSpot's new video where we play the game alongside Stranger Things star David Harbour and game director Cory Barlog.

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