World Health Organisation Classifies Gaming Addiction as a Mental Health Disorder


The World Health Organization (WHO) on Monday released its new International Classification of Diseases (ICD-11).

Despite some pushback from various places, including the Entertainment Software Association, the WHO Has nonetheless chose to go ahead and keep the disorder in its finalized classifications.

Poznyak said the condition leads to "significant distress and impairment in personal, family, social, educational or occupational functioning".

The second characteristic is "impaired control of these behaviors", in which the gaming continues even after negative consequences.

Dr. Miller cautions parents who are now anxious their children are gaming addicts to look for key signs of addiction.

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Online and offline "gaming disorder" is grouped with "disorders due to substance use or addictive behaviours" in the ICD's 11th edition, the first major revision in almost three decades.

The World Health Organization has classified gaming disorder for the first time.

The ICD is also used by health insurers whose reimbursements depend on ICD classifications.

For this draft, the manual lists two kinds of possible gaming disorders.

It's worth noting that WHO's stance on gaming addiction is different from that of the Diagnostic and Statistical Manual of Mental Disorders (DSM-5), the handbook used by health professionals in the us and other countries to help diagnose mental health disorders.

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Games like Fortnite are more popular than ever, but they may also have renewed fears that games are damaging young minds.

WHO's Saxena, however, estimated that 2 to 3 percent of gamers might be affected. Although that may sound intense, so was her video game addiction. "We treat boys who are given expensive playstations by their parents who don't have enough time to spend with the children".

However, she warns that video gaming addiction affects just a small percentage of the world's population - but adds that "it must be recognised" early, as it can "last a year before diagnosis".

Griffiths said playing video games, for the vast majority of people, is more about entertainment and novelty, citing the overwhelming popularity of games like Pokemon Go.

The UN health agency said that classifying "Gaming Disorder" as a separate condition will "serve a public health objective for countries to be better prepared to identify this issue".

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A spokesperson for the British Psychological Society, however, cautioned parents about what qualifies as compulsively playing video games.